MONSTER

Temple of Deep Sea ( Monsters )

Mon 02, 2021

 

Monster description Level Experience Map
 
DeyFerido.gif

Monster Type Normal Small.jpg Dey Injured

Despite being the most faithful warrior to Yagditha, above all, Dey remained the Guardian of the Abyss of the Sea.

So when Prince Zarad took the throne after winning the War of the Worlds in alliance with the Pristonian people, reuniting the remnants of the seven kingdoms and proving to be the chosen one mentioned in the old prophecy, Dey swore allegiance to the new king. With his temper constantly irritable, Dey volunteered to be part of the front line of the first battalion to enter the Sanctuary of the Abyss, after its doors were opened by Midranda himself. For this reason, he was one of the first to be seriously wounded in the confrontation with the warriors revitalized by the Black Water of Life of Midranda, was cursed and became another slave at his service.

Even in his degrading condition, Dey remains very skilled in handling the boom and has become stronger than ever.
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Deep of The Sea
 
KoonFerido.gif

Monster Type Normal Small.jpg Injured Koon

Next to Dey, Koon was the second Guardian of the Abyss of the Sea. Dey was the warrior guardian and Koon, the sorcerer. Like his partner, he swore allegiance to Prince Zarad after the fall of Yagditha. Dey's battle companion, above being cold and calculating, Koon was also on the frontline of warriors slaughtered by Midranda's revitalized army and was enslaved. Even with some of his claws shattered, when the sorcerer approaches his opponent, they are more deadly than before. Likewise, the dark power of his magic has intensified, making it very dangerous.
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Deep of The Sea
 
CriosInsano.gif

Monster Type Normal Small.jpg Insane Crios

The Crios represent a lineage of dark warriors from the underground infradimensions.

Possessing a large body, muscular arms and legs, the Crios chose their weapon as a huge and frightening sword, which is wielded with two hands. The long hair, carefully styled at all times, is what gives each of the Crios their identity and their exotic cult of their own locks gives them a disturbed and narcissistic personality. They are barbaric, wild, aggressive and cruel. For all these reasons, they were recruited to fight at the head of Midranda's armies in the Third God War and were the most powerful warriors the evil god could count on. When Midranda was teleported by Yagditha to escape the penalty of banishment by Celina's Magic Prison, some Crios and other warriors who were around her, badly hurt by the Pristonian resistance, were taken to the Abyss of the Sea along with him. Some time later, another group of Crios was rescued by the Spectrum of Midranda, the astral projection of the god himself, distinct from the projections manifested in the Triad of Destruction. The group of Crios and a clan of Witches, drawn from the Dark Dimension, the infra-dimension to which Midranda should have been banished and where his defeated army was sent, joined the other convalescent warriors in the Abyss Sanctuary.

Undergoing the damaging effects of the Black Water of Life by imposition of Midranda, even those who were not injured, the continuous and prolonged exposure to their dark matter highlighted the pre-existing personality disorders of the Crios warriors, transforming them into wild animals that live in a state of constant frenzy and manifest an insatiable need to destroy and slaughter more and more opponents, with their skills and strength amplified extraordinarily and imprisoning them in a cycle that is repeated permanently.
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Abyss Sanctuary
 
ArhdyraQuebrado.gif

Monster Type Mutant Small.jpg Broken Arhdyra

Arhdyras are gigantic stone golems and corals that have a privileged intelligence.

General Zargka was a notable Arhdyra and the most powerful and canny warrior in Yagditha. He was the only representative of the Abyss of the Sea to participate in the final battle of the Third God War, when its leader was still building an alliance with Midranda. In a battle in which even a god was defeated, Zargka died fighting bravely as a hero and proved to be one of the most powerful enemies ever faced by the Pristonians. With almost indestructible natural armor and strategic thinking to command, a group of Arhdyra, selected by Prince Zarad, led the first attack on Midranda at the Sanctuary of the Abyss. But not even his hard shell could withstand the violent sword blows of the insane Crios. When they were injured and incapacitated, fragments of their bodies were scattered throughout the Temple. But, when they were contaminated by the Black Water of Life, the Arhdyras were revived and started to be commanded by the diabolic god Midranda. Even disfigured by the long and sharp blade of the Crios, the deeper layers of their armor, which were exposed and made it thinner, acquired an even greater resistance than before having their integrity compromised by the damage suffered in the fight.

In the Arhdyras who suffered lacerations on the head, their insight was dramatically increased, thanks to Midranda's black magic which, too, has compelled them to serve him ever since.
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Deep of The Sea
 
SathlaFerido.gif

Monster Type Demon Small.jpg Injured Sathla

The Sathlas represent the oldest lineage of the Abyss of the Sea.

Over the centuries, they acquired a knowledge as comprehensive as deep about everything. By conducting trade in all seven kingdoms, when they were independent, they improved their mercantile talent and developed diplomatic skills. In order to survive the constant dangers of underwater travel between cities, they had to walk the warrior's path as well. After King Aegon's death, Queen Yansen devoted herself to the arduous task of bringing together the seven kingdoms and convincing them to fight the gods of antiquity. But when the kingdom of water was destroyed by its creator god, Zairweus, through the Legendary Trident forged by the Great Alliance of the Gods, Yansen became a recluse and renounced the leadership of her people, while Yagditha and her sister Yaten were still young too much to take the throne. At that time, an outstanding Sathla, General Octulhus, stood out. Filling the gap in power in order to deal with what little remains of the seven kingdoms, Octulhus managed to direct the people of the remaining waters to a new beginning, aiming at the reconstruction of their world. Naturally, General Octulhus became the guardian of Yagditha and Yaten and created a strong bond of friendship with the heir brothers, educating them, training them and preparing them to lead. With the post-apocalyptic crisis taking place in his world, the General Diplomat enthused Yagditha, because he believed that the power of a demigod would be able to keep the Abyss of the Sea together. Yaten felt betrayed and, having his highest ambitions frustrated, moved away from living with Octulhus. However, without delay, the new king's egocentrism arose and neutralized the political power of General Octulhus's interim government, which nevertheless remained loyal to Yagditha until it found its end, giving its life in sacrifice to the people of the waters. With the young king's growing obsession with conquering both worlds, the Sathlas were finally rewarded by becoming the first to be able to stay out of the water for an extended period, thanks to the combination of the genome of several sea creatures with his, through the combined application of scientific knowledge and magic, which made them to be considered Yagditha's first successful experience. In the War of the Worlds, again, General Octulhus and the best Sathlas warriors, who were part of his troops, were the first to test the Abyssal Chestguards in continental territory. But, in the face of misfortune in his mission that failed to find the Legendary Trident, he decided to compensate and redeem himself before Yagditha, acting on his own and creating a front of direct attack on the Pristonians. General Octulhus' elite Sathlas group was practically unbeatable and, by far, the War of the Worlds was not decided at that time.

Since the death of General Octulhus, no other Sathla has managed to ascend to the Royal Council of the Abyss of the Sea and, aiming to gain a prominent position in the kingdom of Prince Zarad, a group of Sathlas volunteered to make the first combat front against the army de Midranda at the Abyss Sanctuary. But they were also decimated and enslaved by the dark magic of the Black Water of Life manipulated by Midranda.
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Deep of The Sea
 
FaugnInsano.gif

Monster Type Mutant Small.jpg Insane Faugn

Faugns are the most primitive creatures in the Abyss of the Sea and the only thing they care about is maintaining balance and harmony in the underwater habitat where they live. They do not engage in wars or have an interest in power struggles, as long as they manage to survive.

Faugnans do not identify their prey or victims. Anything or anyone that makes the mistake of entering the range of its three overdeveloped tentacles, is killed and devoured, without distinction. Resembling a giant anemone, Faugns perceive the world through a complex sensory system, installed around its trunk and along its deadly tentacles. Midranda chose the Faugns to test and improve the Black Water of Life, as they cannot move and neither have eyes or mouth to communicate, which made it impossible to discover in advance Midranda's vile intentions that were behind his terrible plan revenge. Secretly, Midranda sent the Triad of Destruction to experience, in a systemic way, the effect of the Black Water of Life on the Faugns, while invigorating at the source of the original Water of Life. Midranda's wit made it possible for him to assimilate all the scientific knowledge of Yagditha during the period when his mind remained under the control of the artful god. Following their research and development methodology absorbed from Yagditha, the Faugns who presented the results expected by Midranda were teleported by their three powerful projections to be replanted and closely observed, inside the Abyss Sanctuary.

The transformation of the Black Water of Life in its rudimentary physiology, with the passage of time and with the advancement of the experiment, impressively improved the sensory capacity of the three deadly tentacles, as well as the physical resistance of its trunk and the power of the triple attack shot at everything and everyone who enters your field of action.
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Deep of The Sea
 
WitchInsana.gif

Monster Type Undead Small.jpg Insane Witch

Descendants of the same clan as the Witch Witch, mother of the Three Witch Sisters: Witch, Succubus and Incubus, the Witches played a key role in planning the invasion of Midranda in the Third God War.

However, the Witch who was known within her own clan as Queen Succubus, Heres, was the most powerful of all. His ability to deceive and influence with his devastating beauty and soft voice was no greater than his cruelty and destructive power. Heres was beheaded by ex-General Kithius, who freed himself from Midranda's mental control and turned against him in the Final Battle. Since the defeat of Midranda, the Witch Witch and her daughters, the Three Witch Sisters, have disappeared and have never been seen again. Some Witches passed through the portal of Yagditha together with Midranda and remained with him in the Abyss Sanctuary until today. But, the remaining surviving Witches were banished to the Dark Dimension, where they started a dispute for clan leadership, fighting each other. When the Specter of Midranda managed to rescue some of the Witches, as well as the group of Crios, they joined the army that was being revitalized and rebuilt through the healing power of the source of the Water of Life in the Abyss Sanctuary. But without them noticing, Midranda began to manipulate the essence of the Water of Life and began to give the Witches the Black Water of Life in its place, turning them into even more dangerous and insidious killers. With their intrinsic evil augmented by the dark magic of the Black Water of Life, the Witches seem to have gone mad and act as if they are constantly chasing an imaginary enemy, their own shadow; projecting the unreal threat to everyone who is captured by their physical and extrasensory senses. Therefore, they attack their opponents frantically and with even greater power than Heres came to manifest in life, which was Midranda's Machiavellian goal from the beginning. The characteristic magic of the Witches' clan is that it absorbs the vital energy of its opponents, converting it into magical power to increase the strength of its terrible attacks. By manipulating the alchemical properties of the Quintessence of the Pristonians, Midranda incorporated the black magic of Witches into his new and deadly transmuted substance.

The victims of the Black Water of Life have all their vitality drained to the state of near death, and then, when they are revitalized by black matter and have their physical structure and powers increased, they become slaves of the sadistic god and integrate your army in the war that promises to be final, the Last War of the Gods.
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Deep of The Sea

 

 

 

 

 

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